I’ve been pretty busy the past several days, so it almost escaped my notice that Mythic put up the third and final installment of armor redesigns on Friday.
However, I stand by my previous statement that Order’s armor designs are rather underwhelming. Sure, they’re the “good” guys, and they’re not going to be covered in all sorts of spiky, stabby bits, but they should still look epic.
The Destruction careers that I see in high-rank gear really stand out from the crowd. Order, not so much, at least from what these redesigns are showing me.
So, without further ado, here are the remaining armor changes:
If you tally these eight with the other 14 careers I previously posted, you might notice that two careers are conspicuously absent.
To be honest, I didn’t even realize the Slayer and Choppa weren’t included until I checked out the armor redesign thread on the official forums.
Nate LaMartina, the character systems lead, explained in the thread that the Slayer and Choppa “armor progressions were already very close to what we envisioned.” He linked to two other threads where he discussed intent of the armor redesigns, as well as future changes to Choppas.
LaMartina also said that he will be writing a developer diary for the Herald, so I’m looking forward to gaining more insight into their redesign process.
Exciting stuff, folks!