Tag Archives: TMJ

Guild Update: ZOMG People!

It’s been a little over a month since I last posted about my guild, and there has been a massive improvement in that span of time.

TMJ has reached a nice, stable point where we average about 5-8 people on at a time. I’ve noticed that as the night stretches on into the time when I really should be in bed, more people start logging in. For example, last night when I helped some alliance members out in Blood/Bile around 1 a.m, I noticed we had 15 people online!

The last time I saw 15 people online was months and months ago!

The people who I see log on everyday are generally split down the middle. We have a few 40s from the old guard mixed with some brand new 40s (including one Chosen who found me in The Inevitable City and used his WAR Tract to ding  40 in front of me. Aww!). Then we have our up and coming members in Tiers 2 and 3 who are tons of fun to group up with on my tiny Shaman.

On the whole I think I got really lucky and ended up with a real solid group of quality players, not just in how they play their characters, but in how respectful they are. A few have made sure to let me know when they will be absent for an extended period so I don’t think they have left. Most ask my permission before taking items from the guild vault, and when they do they try to add something back into it, be it gold or another item.

I’m quite happy with where TMJ is right now and I’m glad I stuck out the rough patch to get here. Also, the fact that a Chosen came up to me and asked to join the guild after he had read my blog helped boost my spirits a lot <3



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The First Week

So, my first week as guild leader was rather, uh, interesting.

The Good

  • Recruited four people into the guild, one of which brought an alt with him. Another asked if I could invite his friend too, bringing the total to five!
  • Guild ranks have been fixed up and the officer alts now have their own classification.
  • Promoted a long-time guild member to officer. I could have sworn he had been one before. He helped me fix up the guild ranks and came up with the names.
  • Cleaned up and organized the guild vault with the help of another guild officer. Now you can actually find things!
  • Took part in alliance discussions, culminating in three guilds joining the alliance.

The Bad

  • Lost about 20 toons, mostly due to an officer doing a much needed inactivity purge. However, I also lost several people because they took offense at the actions of some alliance members. Still on good terms with one of them though.
  • Three officers are spending more of their time playing WoW than WAR.
  • One officer left the guild entirely. We spoke beforehand and I understood his reasons. I told him he could keep his alt in the guild, which he was happy about :)

The Ugly

  • A previous guild leader tried asking me to give him leadership. The resulting exchange that occurred means I won’t be /waving at him for a while.

There you have it, my first week as a guild leader. Still learning as I go along, but my alliance and two of my officers are really helping me out.


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New Guild Leader

I saw my guild leader was in-game today, so I logged on to say hi because I hadn’t spoken with him in a while. He and some other guildies and alliance members have begun playing WoW lately, and he’s been losing interest with WAR.

So, guess who’s now guild leader?

I’ll have been with my guild for a year come July, but this is going to take some seriously getting used to. And a recommitment to guild recruitment.

I’m also hoping that this won’t stress me out too much and cause me to ragequit. Things have been kind of rocky lately, and I’m our fourth leader in about two-three months. We need some stability, and I’m praying I won’t run us into the ground.

Well, I suppose this means no more lurking on alts on different servers for a while. Anyone have any advice on running a guild?


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Warhammer Alliance Podcast

Last week I was invited to appear on the Warhammer Alliance Podcast as the fourth host. We recorded on Sunday, and it was put online last night.

The whole experience was a blast. We discussed the next patch, which included the Underdog System, as well as the Gates of Ekrund scenario and the Dev Diary on game performance.

The WAP gang – Frank, Martin, Kristen and the silent producer Amber – were absolutely hilarious and incredibly easy to speak with. It was great to have an open conversation about the positive and negative aspects of the game.

In the beginning of the podcast I gave a shout-out to not only my guild, but also to my alliance. Due to some recent reorganizing, the alliance had changed its name and I couldn’t remember it offhand. Just for the record, The Murder Junkies and I are in the Chaotica Infinitum Alliance.

Also, I mentioned that Serpent Cross, one of our allied guilds, had exciting things planned for the Halloween weekend. They are hosting Spook-Fest, with such fun events as zombie chickens in Chrace (I sure love those chickens) and hide-and-seek with pie.

I hope everyone enjoys the podcast and has a happy Halloween!

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Thoughts on 1.3.2

It’s been a month or so since I wrote about the 1.3.2 patch, and it’s been almost two weeks since it went live. I’ve had some time to tinker around with the changes, and I’m pretty happy overall with Mythic’s decisions. There were a few things that definitely stuck out to me.

Advice Channel

I thought the advice channel sounded like a great idea, and it works as intended. Sort of.

When someone asks a question, they usually get an answer rather quickly. But the rest of the time the channel is filled up with miscellaneous chatter which used to be commonplace in Region chat. The advice channel eventually got so annoying that I switched it off,  as did some other people I know.

A player on the official forums even started a thread in the New Player Discussion area on the topic, requesting moderation for the channel.

AP Regeneration

Action Point regeneration was addressed in a set of hot fix notes that went live five days after the patch. A few bugs in the system after 1.3.1 had been causing users, including myself, to have virtually unlimited AP.

Combat & Careers Team Lead Nate Levy also went over the fixes and explained that the regeneration is now working as intended at 25 AP per second.

I’m glad they fixed this, even though I’m back to seeing “Not Enough Action Points” flash across my screen. Kudos to the Combat & Careers team!


The removal of fortresses was meant to increase city sieges since players would only need to control two of the three pairings to access their enemies’ capital. I had never been to Altdorf, so I was pretty excited.

Unfortunately, multiple city sieges a day has definitely caused the excitement to quickly wear off.

Sure, Tier 4 Open RvR is really hopping on Volkmar, but city sieges are meant to be big things, and that awesomeness is drastically scaled down when a capital is attacked so often.

No joke, here’s what conversations have looked like in my guild:

Player 1: “Oh look, Altdorf is open again.”

Player 2: “Eh, really?”

Player 1: “Yeah. Want to go run a dungeon?”

Player 2: “Sure.”

Player 3: “Count me in too.”

We’re supposed to be pumped up to attack our enemies, but instead we’re just tired of seeing the same thing over and over.


WAR’s performance has been kicked up a notch with 1.3.2 and it is very noticeable. Technical Director Chad Robertson clarified what changes occurred in a Dev Diary published the day after the patch.

While my computer has handled the game amazingly (I had a copy of the system requirements on hand when I bought it), I used to experience lag in huge combat situations, which was understandable.

However, since the patch went live, I have seen no lag on my end whatsoever. It was smooth sailing even through an awesome battle to lock a zone. I took screenshots of the amount of Destruction that turned out to demonstrate what the game was handling:

So, while not all of patch 1.3.2 makes me want to shout with joy, I consider it a wonderful step forward for WAR. I’ve even noticed the number of my guild members on at the same time has increased, which my guild leader had us document at one point with a commemorative screenshot.

The Murder Junkies

The Murder Junkies (I'm standing behind Schlarpy!)




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