Tag Archives: careers

Color Coordinated Warband

Us Destruction folks usually have an overwhelming desire to smash in the skulls of those vertically-challenged dwarfs, sissy high elves and namby-pamby humans.

Sometimes though, such as during airship raids, we take the time to lovingly reinforce warband segregation. It simply wouldn’t do for our Witch Elf Assassination Squad in the VIP party to be contaminated by fungi.

Warhammer Segregation

Click for super-sized segregation!

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Armor Redesign: The Last Batch

I’ve been pretty busy the past several days, so it almost escaped my notice that Mythic put up the third and final installment of armor redesigns on Friday.

However, I stand by my previous statement that Order’s armor designs are rather underwhelming. Sure, they’re the “good” guys, and they’re not going to be covered in all sorts of spiky, stabby bits, but they should still look epic.

The Destruction careers that I see in high-rank gear really stand out from the crowd. Order, not so much, at least from what these redesigns are showing me.

So, without further ado, here are the remaining armor changes:

Order

Ironbreaker

Rune Priest

Shadow Warrior

Warrior Priest

Destruction

Black Orc

Disciple of Khaine

Magus

Sorceress

If you tally these eight with the other 14 careers I previously posted, you might notice that two careers are conspicuously absent.

To be honest, I didn’t even realize the Slayer and Choppa weren’t included until I checked out the armor redesign thread on the official forums.

Nate LaMartina, the character systems lead, explained in the thread that the Slayer and Choppa “armor progressions were already very close to what we envisioned.” He linked to two other threads where he discussed intent of the armor redesigns, as well as future changes to Choppas.

LaMartina also said that he will be writing a developer diary for the Herald, so I’m looking forward to gaining more insight into their redesign process.

Exciting stuff, folks!

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Armor Redesign

The weekend got off to a nice start Friday when Mythic released the second part of their series on armor redesign. It’s been just over a month since they unveiled the first six armor changes, so perhaps we can expect to wait another month for the final installation.

Anyway, here are the 14 armor changes that have been posted so far:

Order

Archmage

Bright Wizard

Engineer

Knight of the Blazing Sun

Swordmaster

White Lion

Witch Hunter

Destruction

Black Guard

Chosen

Marauder

Shaman

Squig Herder

Witch Elf

Zealot

I’m especially happy because I finally got a look at the new Witch Elf designs, which I’ve been absolutely itching to see since the first shots came out.

However, I have to agree with Skarbd that Order got the short end of the stick when it comes to visuals. The armor for the Destruction careers feels a lot more creative, intimidating, and, well, just plain cooler.

I think the redesigns are an improvement on the whole, but I feel bad for the poor Knight of the Blazing Sun in particular. Seriously, that career can kick my little Witch Elf tush. However, when my friends played WAR one of the reasons they refused to play the KotBS was because of how it looked.

Skarbd sums it up pretty well when he says, “I can imagine Rivs, seeing my character charge across the battlefield and the only thing he has to avoid, is being blinded by the dazzle of my armour. Though I don’t think he needs to worry about the dazzle, since he’d be bent over double in a fit of laughter.”

Want to help save Order from fashion purgatory? Let Mythic know you want to see your gosh darn career already?

Then head over to the thread on the official forums to give them a piece of your mind.

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What to Play: Witch Hunter

There are tons of posts on Warhammer’s official forums where players ask each other for advice on what career they should play in WAR. Sooner or later, a response will pop up along the lines of, “Try them all. Play what you like.”

So, I decided to go a bit further and help those uncertain people out. In this What to Play series, I plan on interviewing someone from each career in the game, Order and Destruction.

First up is Foxrunner, who plays a Witch Hunter on the Volkmar server. All of his responses were obtained via private message on WAR’s official forums.

When did you begin playing Warhammer Online? What got you into the game?

I started playing in closed Beta with my brother.  I had previously played Dark Age of Camelot for about 6 years prior many of my guildys were moving from there to WAR so I followed with them.

What is your character’s rank and renown rank?

I play a Rank 40 Renown Rank 61 Witch Hunter

What guild and alliance do you belong to?

I am currently in the guild Moonspur <3  Awesome bunch of guys and we are in the Learn to Play Alliance

Why did you choose to play a Witch Hunter?

I had played a Nightshade in Dark Age of Camelot which was a stealth class.  Had my buddies decided to go Destro I would have been a Witch Elf.  Plus I thought it was kind of cool carrying a sword and pistol around

What are the Witch Hunter’s advantages?

Stealth sometimes you are able to pick your fights.  Witch Hunters are also more defensive by nature then Witch Elves with tools like Repel Blasphemy and Morale Ability Confusing moments we can have up to 12 seconds of 100% parry which is a life time in a fight.  Also using a well timed stun in conjunction with a torment and Burn Away Lies adds up to a lot of damage in our favor.  For a WH to really shine though you need the good gear and Renown Ranks.  High melee crit seems to be at the top of the list for most of the better Witch Hunters and having tinkered with it myself I can definitely agree.  Those Witch Hunters you see dishing out 180-300K damage in a scenario are running high strength, high melee power, high melee crit.

What are the Witch Hunter’s disadvantages?

We are after all glass canons.  We were light armor most of us even low toughness.  Unfortunately in a small man setting all of our parry buffs only delay the inevitable which is our demise.  When our targets have heals etc its imperative that we run in the assist train so our targets die.

What is your favorite part of playing a Witch Hunter?

I like the look and feel of my class.  I enjoy sneaking into back lines in a fight and taking out a healer or even just running an interrupt.  If it’s a 6v6 fight its a pretty big deal when all of the sudden you lose one of your healers.  Sometimes its a sacrifice though but well worth it.

What strategies do you use?

Aside from proper gear, spec, and tactic setup the fights dont vary all that much.  Usually drop my opener, torment, stun, torment, Burn Away Lies, Repel Blasphemy etc hehe  Don’t let melee DPS classes behind you!  Do the dance or circle strafing like everyone else does.  All of the DPS classes get some kind of bonus from being behind their target and typically those attacks hurt.  I would run the Shroud of Magnus in the confession tree.  7 seconds of 100% disrupt against a caster is just pure win.

What advice would you give someone considering playing a Witch Hunter?

Be prepared to die…. A lot.  The Witch Hunters don’t really seem to shine till later in the ranks when compared to the Witch Elves.  We don’t get a lot of our defensive abilities till Rank 40 either.  I will say that having a good guild or group with healers is most ideal for us seeing how we are able to die pretty quickly.  I run in  a guild group all the time now I love it.  Although prior to finding my  new guild I ran solo for a long time so I had a lot of experience figuring out all the ins and outs of the class.  Hehe on a lighter note stay away from Chosen in a 1v1 setting it usually doesn’t go well     Oh and Detaunt and Declare Anathema (self knockback) are sorely over looked abilities they get me out of a jam a lot!  Sometimes its just that extra second or two that you need in order to get heals! Right now I run 13 points into Judgement (burn away lies, pistol whip, atonement, and fanatical cleansing) the rest of my spec goes 9 into Confession (repel blasphemy and shroud of magnus)  keep in mind this build isnt 100% feasible for everyone seeing how im relying on my bonus points from Renown Rank.  For the lower ranks I would suggest 13 into Judgement (burn away lies, pistol whip and fanatical cleansing) 9 into Confession with Repel Blasphemy.

What changes, if any, do you think Mythic should make to the class?

I wish they could fix stealth hehe  Either make it break when damaged ALL the time or not at all.  Right now the stealth mechanic seems to be so hit and miss.  I have dueled many Witch Elves and one of them (the best on our server) runs a high initiative build (at least 60 or so more than myself) and at times I have seen her coming at me in stealth from a  mile away.  Others I am popped on without the slightest clue she is even coming.  In my opinion this presents a strange “issue” in my eyes that something isnt quite right.

I would like to give a big thank you to Foxrunner for taking the time to answer my questions. I hope to see him on the battlefields.

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