Tag Archives: Skarbd

Armor Redesign

The weekend got off to a nice start Friday when Mythic released the second part of their series on armor redesign. It’s been just over a month since they unveiled the first six armor changes, so perhaps we can expect to wait another month for the final installation.

Anyway, here are the 14 armor changes that have been posted so far:

Order

Archmage

Bright Wizard

Engineer

Knight of the Blazing Sun

Swordmaster

White Lion

Witch Hunter

Destruction

Black Guard

Chosen

Marauder

Shaman

Squig Herder

Witch Elf

Zealot

I’m especially happy because I finally got a look at the new Witch Elf designs, which I’ve been absolutely itching to see since the first shots came out.

However, I have to agree with Skarbd that Order got the short end of the stick when it comes to visuals. The armor for the Destruction careers feels a lot more creative, intimidating, and, well, just plain cooler.

I think the redesigns are an improvement on the whole, but I feel bad for the poor Knight of the Blazing Sun in particular. Seriously, that career can kick my little Witch Elf tush. However, when my friends played WAR one of the reasons they refused to play the KotBS was because of how it looked.

Skarbd sums it up pretty well when he says, “I can imagine Rivs, seeing my character charge across the battlefield and the only thing he has to avoid, is being blinded by the dazzle of my armour. Though I don’t think he needs to worry about the dazzle, since he’d be bent over double in a fit of laughter.”

Want to help save Order from fashion purgatory? Let Mythic know you want to see your gosh darn career already?

Then head over to the thread on the official forums to give them a piece of your mind.

1 Comment

Filed under Uncategorized

Mythic at GDC Austin

Jeff Hickman, the executive producer at Mythic, spoke at Game Developers Conference Austin yesterday. Gamasutra has a nice article summarizing the points Hickman made on WAR in his talk, which was titled “Out of the box(ed product) thinking for an Online Age,” according to the GDC Austin Web site.

Hickman outlined three of Warhammer’s biggest mistakes, which you can view in more detail in the Gamasutra article. In a nutshell, game’s beginning PvE is too easy, “the game gave players ‘little reason to socialize'” and the game’s economy lacked importance.

Honestly, I can’t say I’ve ever seen someone’s reason for unsubscribing attributed to starting Player vs Environment play being too easy. There’s been plenty of noise made regarding end game content, though, but I don’t see that mentioned anywhere in the article.

I understand why Mythic would consider those to be mistakes, but I don’t agree that they are the biggest. I was also very surprised to see that Hickman made no mention of character imbalance, or the uneven population distribution. Go to the forums and you’ll see any number of people complaining about those issues and unsubbing because of them.

With all the server merges and closures happening lately, how could Mythic not see these as being major problems? Just this week the European server Karak Eight Peaks began transferring players into two other servers, as documented by Skarbd on his blog.

On an interesting and unrelated note, the last bit of the article dealt with how Mythic is modifying the game for audiences in Korea. Hickman says there are 78 pages of adjustments and that animations specifically are up for changes. Also, he mentions in the article that Mythic is “looking at core gameplay elements where our Korean partners are saying ‘these don’t work for Koreans.'”

I am quite intrigued to see how different Warhammer will be for Koreans. I just hope Mythic doesn’t get too caught up in another release to fix what’s already going awry.

2 Comments

Filed under Uncategorized