Public Test Server and 1.3.2 Patch Notes

The Public Test Server is going live tomorrow, and Mythic has all sorts of goodies for players that dive on in.

There will be an event held on Wednesday at 8 p.m., and participants will have an opportunity to win either an Imperial Griffin mount or an Enslaved Manticore mount, depending on realm alignment.

Then on Saturday at 8 p.m. there will be a preview of the upcoming live event Daemon Moon Rising. Everyone who joins in will get a holiday mask. I, however, will be attending a birthday party. I wonder if my friend will let me commandeer his computer.

I doubt it.

Also, the fine people behind WAR posted the patch notes for 1.3.2 that we’ve all been looking forward to. There’s a whole lot of changes to be had, but here are some of the highlights.


The forts will no longer apply towards the Tier 4 campaign! That’s right, Order or Destruction could be coming soon to a capital city near you. Players will only need to control two out of the three pairings to unleash their fury on their opposing realm’s capital.

On the down side, the fortresses will just be sitting there as huge, empty landmarks that do nothing. Mythic said they do have plans for them, but “are not yet prepared to announce them.”


Better loot for better battles. Keeps will start offering snazzier rewards to players who fight off large numbers of enemies. They’ll also drop some great swag when they’re upgraded and pose a bigger challenge.


The removal of the Stun effect and the incorporation of Stagger will take place with this patch. Stagger will basically stun players for a set duration, but will immediately break if the player affected takes damage.

New User Journey

Mythic has made some very interesting changes to the process of starting a character. All careers will now begin in the Empire/Chaos pairing, as opposed to their current racial pairings. This change is meant to keep the action hopping in Tier 1.

Also, the game will be introducing New Player Guilds. When your new character enters Chapter 2, they’ll be placed in one of these guilds to “facilitate communication among those new to the game, or those who are rolling up an alt character, and to make finding a group a bit easier.”

Apprentice System

Players will be able to “apprentice” another player, temporarily changing his or her rank, stats and gear to their own. So, this way players who have mismatched ranks will be able to play the game together more enjoyably.

Global Chat Channels

Finally, 1.3.2 is adding two global chat channels: the Advice Channel and Realm War. The Advice Channel is pretty straightforward. Players can ask other players questions, and people can even designate themselves as Advisors, which will be a searchable term in the social window.

Realm War will create a global channel for the RvR areas for all four tiers. While the channels for the first three tiers will be completely open, the Tier 4 channel will be read-only unless a player is a “Realm War Captain.” The title is given to players in a guild, and guilds at maximum level can have a total of three captains.

Well, that’s the patch notes in a nutshell. Don’t forget to check out the career changes as well, there’s a ton of information there too.


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One response to “Public Test Server and 1.3.2 Patch Notes

  1. Pingback: Thoughts on 1.3.2 « WAR Bureau

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